2 years and 800 hours later, solo Final Fantasy 14 grinder finally completes one of the MMO's most punishing challenges, immediately starts another run that's just as bad
After beating Palace of the Dead as a measly Conjurer, Aurora Moon faces doing the same as a Thaumaturge
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GamesJRPGFinal FantasyFinal Fantasy XIV2 years and 800 hours later, solo Final Fantasy 14 grinder finally completes one of the MMO’s most punishing challenges, immediately starts another run that’s just as badWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesJRPGFinal FantasyFinal Fantasy XIV2 years and 800 hours later, solo Final Fantasy 14 grinder finally completes one of the MMO’s most punishing challenges, immediately starts another run that’s just as badWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Square Enix)
One of the many optional activities you can do in Final Fantasy 14, Deep Dungeons are ever-changing challenges that scale many, many floors, making them somewhat roguelike in nature. The first deep dungeon we got was Palace …