Acclaimed roguelike developer says his game still has visual bugs because the screen he used to make it was so cheap that he literally couldn't see them
I used two $70 monitors to developer Slay the Spire
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GamesRoguelikeAcclaimed roguelike developer says his game still has visual bugs because the screen he used to make it was so cheap that he literally couldn’t see themWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRoguelikeAcclaimed roguelike developer says his game still has visual bugs because the screen he used to make it was so cheap that he literally couldn’t see themWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: MegaCrit)
The developer of one of my favorite roguelikes says that visual issues were left in the game because the hardware they used to make it was literally too rubbish to let them see the mistakes they’d made.
Casey Yano is co-founder of Mega Crit, the studio that made the acclaimed roguelike deckbuilder Slay the Spire. The …