After 7 years of Dead Cells updates, devs share hopes for their new roguelike to get just as much support: "If we can, why not? If we are lucky enough"
We have a ton of things to do and a ton of things to say
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GamesRoguelikeDead CellsAfter 7 years of Dead Cells updates, devs share hopes for their new roguelike to get just as much support: “If we can, why not? If we are lucky enough"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRoguelikeDead CellsAfter 7 years of Dead Cells updates, devs share hopes for their new roguelike to get just as much support: “If we can, why not? If we are lucky enough"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Motion Twin)
I asked Thomas Vasseur and Yannick Berthier of the worker-owned studio of eight (for comparison, Evil Empire boasts of 70 employees and three projectson its website) if they want Windblown to have a long tail of support like Dead Cells. Berthier replied first: “If we can, why not? If we …