When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Unseen Inc) Located in an old warehouse in Tsukishima, a working-class neighborhood of Tokyo, Unseen Inc makes for quite the contrast to the corporate offices where Ikumi Nakamura started her career. She joinedCapcomin 2004 as an environment artist, before following two of the publisher’s brightest creative minds to their own video game studios: first Hideki Kamiya’s PlatinumGames, then Shinji Mikami’s Tango Gameworks. It was at the latter company that she first caught the public’s attention, after taking to Bethesda’s E3 conference stage in 2019 to announce Ghostwire: Tokyo. However, she left the project and Tango later that year, due in part to health problems. Taking the opportunity to form her own game company, Nakamura’s aim – as she first told us in Edge issue 371 – was to create a ‘borderless’ studio. In part, that refers to …