Alan Wake 2 "overdid it a little bit" with its jump scares, admits game director Kyle Rowley
Interview | Game director Kyle Rowley reflects on the base game's jump scares, and how Alan Wake 2: The Lake House uses them in "a slightly more reduced manner"
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GamesSurvival HorrorAlan Wake 2Alan Wake 2 “overdid it a little bit” with its jump scares, admits game director Kyle RowleyWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesSurvival HorrorAlan Wake 2Alan Wake 2 “overdid it a little bit” with its jump scares, admits game director Kyle RowleyWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Remedy)
Some of Alan Wake 2’s gnarliest and more memorable moments are when the game decides to flash horrifying footage of gory monsters and twisted villains across the screen. (Depicted above!) Don’t get us started on that death screen. As humans, we hate when things get into our faces, be they cobwebs, gardening rakes, or an ill-judged cupboard door. Getting digitally slapped in the face in …