Alan Wake creators discuss challenges of going multi-platform and multi-project: "It's always going to be tough, but it's also pretty awesome"
Interview | Play magazine speaks to Remedy's Sam Lake, Thomas Puha about the evolution of Alan Wake from conception to sequel
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GamesActionAlan Wake creators discuss challenges of going multi-platform and multi-project: “It’s always going to be tough, but it’s also pretty awesome"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesActionAlan Wake creators discuss challenges of going multi-platform and multi-project: “It’s always going to be tough, but it’s also pretty awesome"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Remedy Entertainment)
We know what you’re thinking: ‘Last year is neither ‘retro’ nor ‘classic!’’ That’s true, but the story ofAlan Wake 2is a winding tale that begins on a completely different platform, and last year’s PlayStation remaster is far from the end. So, now …