As Helldivers 2 players debate the value of 2-Person Weapons, dev tells them that "it's fine if some mechanics are just there for lulz and roleplay"
It's ok if some mechanics aren't viable on higher difficulties
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GamesThird Person ShooterHelldivers 2As Helldivers 2 players debate the value of 2-Person Weapons, dev tells them that “it’s fine if some mechanics are just there for lulz and roleplay"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesThird Person ShooterHelldivers 2As Helldivers 2 players debate the value of 2-Person Weapons, dev tells them that “it’s fine if some mechanics are just there for lulz and roleplay"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Arrowhead)
A Helldivers 2 developer has explained that it’s ok if some game mechanics only exist “for lulz and roleplay” and aren’t viable at the game’s highest difficulties.
When players asked Kravchenko why the weapon’s Stagger effect …