Astro Bot almost went open-world, but opted for 80 planets instead because that led to "the most control over the game's variety"
Team Asobi "did consider, at first: should this be an open-world game?"
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GamesPlatformerAstro BotAstro Bot almost went open-world, but opted for 80 planets instead because that led to “the most control over the game’s variety"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesPlatformerAstro BotAstro Bot almost went open-world, but opted for 80 planets instead because that led to “the most control over the game’s variety"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: PlayStation)
Astro Botserves as a kind of"new beginning"for the platforming mascot that won everyone over while pat-patting around our controllers in PS5 pack-in game Astro’s Playroom. But while trying to reintroduce the loveable hero in a much-larger, full-priced adventure, the developers at Team Asobi almost went down …