Avowed's focus on choice and consequence means "most players won't discover 100% of what you've built for them", but Obsidian wouldn't have it any other way
Interview | In combat, narrative and exploration, Avowed is dialing the choice-factor up to 11
Table of Contents
GamesAction RpgAvowedAvowed’s focus on choice and consequence means “most players won’t discover 100% of what you’ve built for them”, but Obsidian wouldn’t have it any other wayWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAction RpgAvowedAvowed’s focus on choice and consequence means “most players won’t discover 100% of what you’ve built for them”, but Obsidian wouldn’t have it any other wayWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Obsidian)
Choice is massive inAvowed. We’ve seen glimpses of this already – most recently during this month’s Xbox Developer Direct, and first-hand from Obsidian itself in conversation with GamesRadar+ – which has given us a closer look at …