Baldur's Gate 3 dev says Stalker 2's commercial success is proof of a "seismic shift behind so much" and players are "hungry for hyper-engaging, focused experiences"
Nobody is talking about it
Table of Contents
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: GSC Game World)
Stalker 2’s publisher, GSC World, recently announced “a million copies were sold” since launch, not to mention “much more stalkers” playing on Game Pass. All in all, it’s a tremendous success for a game facing the unprecedented headwinds that Stalker has with the ongoing conflict between Russia and Ukraine.
Douse took to Twitter in the wake of Stalker 2’s release to explain his perspective on its success, saying there’s been a “seismic” and silent shift in what players want from games.
“People are more hungry for hyper-engaging, focused experiences than they are shiny prepped up retail product and this is the underlying seismic shift behind so much, and nobody is talking about it,” Douse said. “The increased prominence of digital over retail and the ability to access audiences …