Baldur's Gate 3 director refused to sacrifice quality even amid concerns the RPG would be "impossible to finish" and budget was running out: "We were in a lot of trouble"
Larian was eventually forced to change up its development pipelines
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GamesRPGBaldur’s Gate 3Baldur’s Gate 3 director refused to sacrifice quality even amid concerns the RPG would be “impossible to finish” and budget was running out: “We were in a lot of trouble"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGBaldur’s Gate 3Baldur’s Gate 3 director refused to sacrifice quality even amid concerns the RPG would be “impossible to finish” and budget was running out: “We were in a lot of trouble"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Larian)
The director ofBaldur’s Gate 3says his studio was forced to change its tactics when developers became concerned that it would be “impossible to finish it.”
Speaking at the Digital Dragons …