When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Larian) Baldur’s Gate 3 studio Larian is supposed to be working on two new RPGs at once, but it seems that’s easier said than done. For a studio as ambitious as Larian that makes games as sprawling as Baldur’s Gate 3 and Divinity: Original Sin 2, perhaps that steep learning curve isn’t too surprising. Vincke notes that “we always say we do [want to rein in our ambitions], but then we start thinking, and the machine is meant to make large games. We were made for making large, ambitious RPGs and to try new stuff.” “One of the core problems - it’s not really a problem - but one of the core problems to do what you’re suggesting is that we actually know what we want from our gameplay systems, how to evolve them, how to do new things…and they’re all big.” Vincke is still keeping quiet about what either one of …