"Beyond Good and Evil's influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft's cult classic reflect on how it came to be
Feature | The Making of Beyond Good and Evil: Retro Gamer talks with the developers behind Ubisoft's unique hidden gem about creating a classic
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GamesActionBeyond Good and Evil"Beyond Good and Evil’s influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft’s cult classic reflect on how it came to beWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesActionBeyond Good and Evil"Beyond Good and Evil’s influence is 2000% Miyazaki": 21 years on, the developers behind Ubisoft’s cult classic reflect on how it came to beWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Ubisoft)
After Rayman 2’s launch in 1999, its creator Michel Ancel deeply wanted some change from the series that made him one of the most acclaimed game designers in the industry. He gathered a team in Montpellier, France, to start his new project. Jean-François Le Quéré joined this …