Capcom wanted to do more with Monster Hunter: World and "didn't give up" on those ideas – now "Monster Hunter Wilds made it possible" to try again
Interview | How Capcom used Monster Hunter Wilds to step up its tech
Table of Contents
GamesAction RpgMonster HunterMonster Hunter WildsCapcom wanted to do more with Monster Hunter: World and “didn’t give up” on those ideas – now “Monster Hunter Wilds made it possible” to try againWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAction RpgMonster HunterMonster Hunter WildsCapcom wanted to do more with Monster Hunter: World and “didn’t give up” on those ideas – now “Monster Hunter Wilds made it possible” to try againWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Capcom)
After the five-hour hands-on session that fueled myMonster Hunter Wilds preview,I followedCapcomstaff for a tour of the studio’s Osaka, Japan headquarters. As we explored the facilities behind the motion capture, …