When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: CD Projekt Red) In a fascinating bit of development insight, Sasko discussed the clue mechanic in an interview withFlow Games. “When we started The Witcher 3, we felt that the loop with the clues was kind of fresh,” he begins. “It was actually something that Danisz Markiewicz, he’s an expert quest designer on my team, the two of us, we actually designed that whole loop. And bear in mind it’s 2012 - at that time I think you had one Batman [Arkham] game out, and that was it. I think all other games that have that gameplay loop with clues weren’t out on the market yet. You didn’t have any Tomb Raiders, the new Deus Ex games weren’t out yet. All of the things that, right now, we know that we’re so tired of, of having clues in the game and investigating them.” The timeline here, with development well underway in …