"Compromises were made": Space Marine 2 devs admit the shooter's story was limited by its 3-player co-op, and they "could have done way more"
If the three-person squad weren't permanently glued together, that is
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(Image credit: Saber Interactive)
Warhammer 40,000: Space Marine 2’s titular suits of beefy terror are the perfect vehicle for the game’s bombastic action, but having three of them on screen at all times is also what limited its developer’s ambitions.
Space Marine 2 has courted tons of praise for how it successfullyreturned to a simpler Xbox 360 formula: give players a kickass chainsword in a game with an awesome campaign, co-op functionality, and straightforward PvE modes. But Saber Interactive’s creative director Oliver Hollis-Leick admitted that “compromises were made” to get the entire campaign playable in three-player co-op.
Speaking to GamesRadar+, Hollis-Leick explained that the development team “could have done way more” if supporting characters Gadriel and Chairon weren’t glued to main man Titus for the whole …