D&D "didn't burn the game down" for the new rulebooks: it's still the RPG you love
Interview | D&D creative director Chris Perkins tells us why the rules are changing
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Tabletop GamingDungeons and DragonsD&D “didn’t burn the game down” for the new rulebooks: it’s still the RPG you loveWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
Tabletop GamingDungeons and DragonsD&D “didn’t burn the game down” for the new rulebooks: it’s still the RPG you loveWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Rollin Bishop)
There are plenty of questions you could ask about the new D&D rulebooks. How has my favorite class changed? What subclasses are there for me to try? But the biggest one is a lot simpler: why? Why do these need to exist in the first place?
For D&D creative director Chris Perkins, it’s all additive rather than reductive. While they iterate on the Fifth …