Dead Cells dev says early access is key to help them make good games, but "it depends on the game you want to do"
At the end, it's for the player. So you need to know what they think.
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GamesRoguelikeDead CellsDead Cells dev says early access is key to help them make good games, but “it depends on the game you want to do"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRoguelikeDead CellsDead Cells dev says early access is key to help them make good games, but “it depends on the game you want to do"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Motion Twin)
The team behind Dead Cells are journeying down the early access route once again with theirnext gorgeous roguelike Windblownbecause, to them, reacting to player feedback is crucial in making good games.
Speaking to GamesRadar+, Motion Twin developer Thomas Vasseur muses that there’s one throughline that lets the studio create bangers: “I think it’s …