Dead Cells developers felt "pressure" to match the roguelike's high bar in their next game: "It's awful and very, very cool at the same time"
Windblown has very big shoes to fill
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GamesRoguelikeDead CellsDead Cells developers felt “pressure” to match the roguelike’s high bar in their next game: “It’s awful and very, very cool at the same time"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRoguelikeDead CellsDead Cells developers felt “pressure” to match the roguelike’s high bar in their next game: “It’s awful and very, very cool at the same time"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Motion Twin)
The sophomore slump, or second album syndrome, is a well-documented phenomenon in music where breakout artists sometimes struggle to replicate the heights of their debut in their second album, but does that ever happen to game studios? The developers behind Dead …