Developer behind legendary roguelike Spelunky says games shouldn't get too easy too fast: "You can rob people of that experience"
Derek Yu says God Mode isn't the be-all, end-all of difficulty options
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GamesRoguelikeSpelunkyDeveloper behind legendary roguelike Spelunky says games shouldn’t get too easy too fast: “You can rob people of that experience"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRoguelikeSpelunkyDeveloper behind legendary roguelike Spelunky says games shouldn’t get too easy too fast: “You can rob people of that experience"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Mossmouth)
In a recent thread on Twitter, Yu referenced an online discussion about ‘God Mode’ difficulty levels, which typically make players invulnerable while it’s active. While the discussion ends with the suggestion that these modes should be available to players to adopt when they want to, Yu doesn’t entirely …