Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"
Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
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GamesFPSDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: “Every projectile mattered in the original Doom"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesFPSDoom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: “Every projectile mattered in the original Doom"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Xbox Game Studios)
Doom: The Dark Agesisn’t a continuation of the blood-ritual carnage of Doom Eternal, it’s a return to the past – literally and spiritually. Developer id Software is unleashing a prequel to its modern series of Doom games, taking us back to a time where the Slayer was wielded as the ultimate super …