Dragon's Dogma 2 devs have done "whatever we can" to make Pawns stop repeating themselves over and over
Dragon's Dogma 2 director Hideaki Itsuno knows the pawns were a bunch of chatterboxes in the first game
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GamesRPGDragon’s Dogma 2Dragon’s Dogma 2 devs have done “whatever we can” to make Pawns stop repeating themselves over and overWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGDragon’s Dogma 2Dragon’s Dogma 2 devs have done “whatever we can” to make Pawns stop repeating themselves over and overWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Capcom)
It sounds like Dragon’s Dogma 2’s Pawns won’t repeat themselves nearly as much as they did in the first game.
If you haven’t played the original Dragon’s Dogma, you should. It’s an excellent RPG many liken to an underrated Skyrim, but I’d argue that aside from a surface level similarity in general tone and aesthetics, …