Dragon's Dogma 2 director on giving players a fighting chance against the RPG's giant enemies: "You have to have ideas for gameplay that goes beyond basic one-to-one combat"
It is very difficult to design gameplay for fighting a massive enemy while letting the player feel they are on an equal footing
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GamesAction RpgDragon’s Dogma 2Dragon’s Dogma 2 director on giving players a fighting chance against the RPG’s giant enemies: “You have to have ideas for gameplay that goes beyond basic one-to-one combat"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAction RpgDragon’s Dogma 2Dragon’s Dogma 2 director on giving players a fighting chance against the RPG’s giant enemies: “You have to have ideas for gameplay that goes beyond basic one-to-one combat"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Capcom)
Ahead of Dragon’s Dogma 2’s launch next month, director Hideaki Itsuno has revealed how the team atCapcomwent about giving players a fighting chance in battles with the RPG’s huge …