Fallout creator says the team was unsure about adding one gameplay system that's now a key strategy in all your favorite RPGs
You've got to reverse-pick a pocket or two, but Interplay nearly didn't
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GamesRPGFalloutFallout creator says the team was unsure about adding one gameplay system that’s now a key strategy in all your favorite RPGsWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGFalloutFallout creator says the team was unsure about adding one gameplay system that’s now a key strategy in all your favorite RPGsWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Bethesda Softworks)
Tim Cain, one of the developers behind the original Fallout game, was once not too sure about its reverse-pickpocketing system.
“It used the same interface as barter,” Cain toldRock Paper Shotgunof his experience coding the system back in the 90s, “So because of that, automatically, it let you put things in.” Tim goes on to describe that …