GamesRPGFalloutFallout: New VegasFallout New Vegas director Josh Sawyer explains why the RPG’s opening is a perfect example of respecting the player’s skill choicesWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesRPGFalloutFallout: New VegasFallout New Vegas director Josh Sawyer explains why the RPG’s opening is a perfect example of respecting the player’s skill choicesWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Bethesda) Fallout New Vegas director Josh Sawyer has explained how the RPG’s opening area is masterfully designed to make the player feel rewarded, no matter which skill they’d invested in. Even if you’ve played merely an hour of Fallout New Vegas, you’ll know Goodsprings, the wasteland, …