GamesRPGFalloutFallout: New VegasFallout: New Vegas director Josh Sawyer says his approach to RPG weapon balance is “mostly vibes-based”: “the important thing is to see how things feel in practice"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesRPGFalloutFallout: New VegasFallout: New Vegas director Josh Sawyer says his approach to RPG weapon balance is “mostly vibes-based”: “the important thing is to see how things feel in practice"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Obsidian Games) Fallout: New Vegas director and RPG veteran Josh Sawyer has given a bit of insight into how he goes about balancing abilities and weapons in games before their launch, and it turns out that a lot of it is based on pure …