GamesRPGPillars of EternityFallout: New Vegas RPG veteran Josh Sawyer says he “didn’t recognize myself” during Pillars of Eternity 2 development: “I was this huge, awful a**hole"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesRPGPillars of EternityFallout: New Vegas RPG veteran Josh Sawyer says he “didn’t recognize myself” during Pillars of Eternity 2 development: “I was this huge, awful a**hole"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Obsidian) RPG veteran Josh Sawyer says that scheduling issues ahead of the “demoralising” launch of Pillars of Eternity 2: Deadfire meant that he ended up mistreating his staff until he could force studio execs to push the project back. In an interview …