Final Fantasy 16 DLC director talks designing for difficulty to appease the RPG's most hardcore fans: "I could sense that they felt like something was lacking"
Interview | "I hope you'll look forward to it"
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GamesRPGFinal Fantasy 16Final Fantasy 16 DLC director talks designing for difficulty to appease the RPG’s most hardcore fans: “I could sense that they felt like something was lacking"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGFinal Fantasy 16Final Fantasy 16 DLC director talks designing for difficulty to appease the RPG’s most hardcore fans: “I could sense that they felt like something was lacking"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Square Enix)
Final Fantasy 16’s DLC was never a sure thing. Despite the hype that comes with a new entry in the almost 37-year-old series, developerSquare Enixwanted to see how fans would take to the limited-timePS5exclusive. More hack-and-slash than turned-based, the RPG …