When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: FromSoftware / Bandai Namco) FromSoftwarepresident and long-time Souls director Hidetaka Miyazaki recently reiterated thatdifficulty is integral to the type of game the studio makes, readily acknowledging that “if we really wanted the whole world to play [Elden Ring], we could just crank the difficulty down.” Over atHelldivers 2developer Arrowhead Game Studios,CCO and creative director Johan Pilestedtaligns with FromSoftware’s philosophy and reiterates Arrowhead’s: “A game for everyone is a game for no one.” Pilestedt waded into the discussion in response to a Twitter post sharing a clip from Twitch streamerStormfall33, who was positively elated to defeat theShadow of the Erdtreeboss Rellana, the Twin Moon Knight 173 deaths into the DLC. “Some people think FromSoftware design hard bosses for difficulty’s …