Here's how a secluded Polish studio was called upon for The Witcher Remake, Baldur's Gate 3, and Divinity 2
Edge sits down with Fool's Theory's Jakub Rokosz to talk old friends, new experiences, and finding a home in Bielsko-Biała
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GamesRPGHere’s how a secluded Polish studio was called upon for The Witcher Remake, Baldur’s Gate 3, and Divinity 2When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGHere’s how a secluded Polish studio was called upon for The Witcher Remake, Baldur’s Gate 3, and Divinity 2When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: IMGN.PRO)
Rokosz calls it serendipity, and there’s a certain amount of romance in the telling of his story. Yet he’s clear-eyed about the task ahead. “First and foremost, we need an honest, down-to-earth analysis of which parts are simply bad, outdated, or unnecessarily convoluted and need to be remade,” he says, “While at the same time highlighting the parts that are great, should be …