Here's how The Casting Of Frank Stone uses "massive amounts of documentation and secrets" from Dead By Daylight to bring its world to life
Exclusive interview | "There's a level of irreverence to some of the things we're doing," says Supermassive's Steve Goss of the playfully unexpected partnership with Behaviour.
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(Image credit: Behaviour Interactive)
Strangest things (Image credit: Behaviour Interactive)
Fright nights
(Image credit: Behaviour)
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Lore of the worlds (Image credit: Behaviour Interactive)
These mythologies form the basis of The Casting of Frank Stone, and the intrinsic importance of myth, lore, and analog horror is where Supermassive and Behaviour find the most common ground.
“I think there are two types of reactions I get,” Goss explains animatedly when I ask about player response. “I get one which is, ‘well, of course, why wouldn’t [this partnership] make sense? There’s clearly a window into this universe that you are opening that hasn’t yet been opened. Brilliant, that makes sense.’
Perfect disharmony (Image credit: Supermassive)
The …