GamesStealthMetal GearMetal Gear Solid 2: Sons of LibertyHideo Kojima confesses that Metal Gear Solid 2’s motion capture was done using “trial and error” 25 years agoWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesStealthMetal GearMetal Gear Solid 2: Sons of LibertyHideo Kojima confesses that Metal Gear Solid 2’s motion capture was done using “trial and error” 25 years agoWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Konami) Hideo Kojimaadmits the team relied on “trial and error” while experimenting with Metal Gear Solid 2: Sons of Liberty’s motion captured animations. While Metal Gear Solid 2 came out in 2001, Hideo Kojima and the development team atKonamiwere hammering away at the sequel years before …