How did Persona 5, Persona 3, and now Metaphor: ReFantazio achieve some of the best UI in JRPG history? Its veteran Atlus director stresses "unity" and support for dev teams
We, the entire team, have been really focused on making really good UI since Persona 3
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GamesRPGHow did Persona 5, Persona 3, and now Metaphor: ReFantazio achieve some of the best UI in JRPG history? Its veteran Atlus director stresses “unity” and support for dev teamsWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesRPGHow did Persona 5, Persona 3, and now Metaphor: ReFantazio achieve some of the best UI in JRPG history? Its veteran Atlus director stresses “unity” and support for dev teamsWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Atlus)
As part of our hugeMetaphor: ReFantazio previewfromSummer Game Fest2024, GamesRadar+ has spoken to Katsura Hashino and Shigenori Soejima about their new JRPG. A veteran duo of developer Atlus, Hashino has headed up countless Persona games in a directing role, while Soejima has …