How Ensemble's final game went from skunkworks experiment to part of Microsoft's biggest series
Interview | Exploring the making of Halo Wars with the people who brought it to life
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GamesReal Time StrategyHalo WarsHow Ensemble’s final game went from skunkworks experiment to part of Microsoft’s biggest seriesWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesReal Time StrategyHalo WarsHow Ensemble’s final game went from skunkworks experiment to part of Microsoft’s biggest seriesWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Ensemble)
Given the opportunity to do anything, what would you choose? When Ensemble Studios' management team asked itself this question, in late 2004, there was a consensus: not this. The studio had spent the better part of a decade iterating its brand of real-time strategy, following its 1997 debut Age Of Empires with two direct sequels, a number of expansions, and a spinoff in Age Of Mythology …