How Pacific Drive developer Ironwood merged cars, music and mystery to make a motoring roguelike
Interview | The team behind Pacific Drive explain all about anomalies, motors and mechanics
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GamesAdventurePacific DriveHow Pacific Drive developer Ironwood merged cars, music and mystery to make a motoring roguelikeWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAdventurePacific DriveHow Pacific Drive developer Ironwood merged cars, music and mystery to make a motoring roguelikeWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Ironwood Studios)
A few moments into talking Pacific Drive, with creative director Alexander Dracott and lead foreground artist Jacob Stone, it’s all derailed as the two try to count up all the working car parts you can upgrade to survive the game’s otherworldly storms. “I was trying to tally up in my head the number of like swappable upgradable parts on the car and I think it’s 29 different …