How Studio Drydock created one of the most memorable and welcoming farming sims I've ever played: "Good representation was integral"
Interview | Studio Drydock spill (and sow) the beans on its delightful farming adventure Wylde Flowers
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GamesSimulationHow Studio Drydock created one of the most memorable and welcoming farming sims I’ve ever played: “Good representation was integral"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesSimulationHow Studio Drydock created one of the most memorable and welcoming farming sims I’ve ever played: “Good representation was integral"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Studio Drydock)
“We needed a point of difference to stand out in the farming simulation genre. Witchcraft offered a lot of fun elements to play with for one of our core game goals – telling a really good story,” creative and managing director Amanda Schofield says of the initial concept. “Throughout history, magic has often had a …