Indie roguelike citybuilder dev celebrates success by threatening to add all the features they didn't have time for during its 9-year development
Going back to their "don\u2019t do this or you will never release it" notes
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(Image credit: Michele Pirovano)
DotAGE- the merciless citybuilder about an impending apocalypse - justified its nine-year-long development cycle with unexpectedly strong sales, and now its lone developer wants to implement the ideas they never had the time for.
We recentlyinterviewed the sole developerbehind the hit roguelike, Michele Pirovano, when it reached 20,000 in sales. At the time, Pirovano called his unexpected success “life-changing,” and since then, the game has passed a whopping 30,000 units sold.
Pirovano doesn’t reveal what those notes include or which ideas are being revived in post-launch updates, unfortunately, but at least we know that dotAGE has plenty more content incoming. “I am reading my endless design notes on dotAGE and there is so much doubt in there and so much iteration,” Pirovano writes in anotherpost, “so many versions of …