"It was like f***ing Da Vinci": Almost every companion in one of the most iconic D&D RPGs ever made was crafted in "a day or less" by a guy who'd never made a 3D model before
The guy turned out to be one of the best 3D modelers I've ever seen
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(Image credit: Black Isle)
Campanella designed and animated all of Planescape’s party companions. But before Planescape, he had absolutely no track record in modeling the 3D figures that the game was using - Campanella was a 2D artist but asked Donley if he could have a go at working in the third dimension.
“I was like, ‘Have you ever made a 3D model before?’ He’s like, ‘No, but I’d like to try’. And we just said, ‘knock yourself out’.”
Clearly, that gamble paid off. The first time Donley walked into Campanella’s workshop, he says “it was like fucking Da Vinci. The guy turned out to be one of the best 3D modelers I’ve ever seen. Back then characters were like less than 1,000, 500 polygons, but he just understood anatomy so well.”
Campanella was so good, in fact, that he was able to create each of …