When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Behaviour Interactive) Milling around (Image credit: Behaviour Interactive) Forging a spin-off (Image credit: Behaviour Interactive) Playing Sam, I should feel safe. He’s got a revolver strapped to his hip, and presumably has more experience in life-or-death situations than most of the idiotic teenagers Supermassive feeds through the meat grinder. But with no way of drawing that gun – I can only walk, run, climb over things and pick evidence up – I feel very vulnerable in the mill, where giant industrial buildings and thick fog make me acutely aware of how small I am. While prodding around a rusted workshop, I particularly enjoy the way you interact with scenery – to open a filing cabinet I’ve got to hold down one trigger to grab it while drawing back an analog stick, which prevents me from covering my eyes when I think a jump scare is imminent. It’s a …