Like the Ori Metroidvanias, No Rest for the Wicked director says his new ARPG starts with a rainstorm to pay homage to Zelda games as a "good luck charm"
There's something about loud winds and angry rain that just sets the mood
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GamesAction RpgLike the Ori Metroidvanias, No Rest for the Wicked director says his new ARPG starts with a rainstorm to pay homage to Zelda games as a “good luck charm"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAction RpgLike the Ori Metroidvanias, No Rest for the Wicked director says his new ARPG starts with a rainstorm to pay homage to Zelda games as a “good luck charm"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Moon Studios)
Moon Studios' creative director has revealed that all of the team’s games begin with a moody rainstorm as a sentimental homage to retro Zelda games.
Thomas Mahler - the creative director behind the gorgeous Ori series and the recently-released ARPG No Rest for the Wicked - explained that all three …