Manor Lords dev doesn't like calling the city builder "historically accurate" because "nothing truly is" and wants to find "a balance between gameplay and realism"
I try to find a balance between gameplay and realism, and I don't want it to become just a simulation or something
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GamesCity BuilderManor LordsManor Lords dev doesn’t like calling the city builder “historically accurate” because “nothing truly is” and wants to find “a balance between gameplay and realism"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesCity BuilderManor LordsManor Lords dev doesn’t like calling the city builder “historically accurate” because “nothing truly is” and wants to find “a balance between gameplay and realism"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Slavic Magic)
In an interview forUnreal Engine, Greg Styczeń, the developer singlehandedly running the show at Slavic Magic, expanded on his describing Manor Lords as a game that “prioritizes historical …