Metal Gear Solid's 1997 reveal had dev behind rival spy game "despairing" because it did "everything that we were trying to do, better"
E3 1997 was a tough time for the Syphon Filter team
Table of Contents
GamesStealthMetal GearMetal Gear SolidMetal Gear Solid’s 1997 reveal had dev behind rival spy game “despairing” because it did “everything that we were trying to do, better"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesStealthMetal GearMetal Gear SolidMetal Gear Solid’s 1997 reveal had dev behind rival spy game “despairing” because it did “everything that we were trying to do, better"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Konami)
The reveal of Metal Gear Solid at E3 1997 had a big impact, particularly on oneSonydeveloper who was busy making his own espionage-themed action game at the exact same time.
Speaking to Retro Gamer, Richard Ham, design lead on Syphon Filter at developer Eidetic (now …