Metaphor: ReFantazio combines real-time and turn-based battles because its director wanted to integrate "the idea of manga and movie-style combat"
That balance of the tempo of fast and slow is something that we brushed up in terms of the combat system in our previous games
Table of Contents
GamesJRPGMetaphor: ReFantazioMetaphor: ReFantazio combines real-time and turn-based battles because its director wanted to integrate “the idea of manga and movie-style combat"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesJRPGMetaphor: ReFantazioMetaphor: ReFantazio combines real-time and turn-based battles because its director wanted to integrate “the idea of manga and movie-style combat"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Atlus / Sega)
Metaphor: ReFantaziohas a mix of real-time and turn-based combat because director Katsura Hashino wanted it to have battles reminiscent of movies and manga.
Hashino explained the reason for Metaphor: ReFantazio’s hybrid combat system in a new interview on the Official Xbox Podcast …