GamesRoguelikeDead CellsMonster Hunter was a “big inspiration for both co-op combat and weapon design” on Dead Cells dev’s new roguelike: “The depth of each weapon means there’s always more to learn"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. GamesRoguelikeDead CellsMonster Hunter was a “big inspiration for both co-op combat and weapon design” on Dead Cells dev’s new roguelike: “The depth of each weapon means there’s always more to learn"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works. (Image credit: Motion Twin) When wespoke to Dead Cells developer Motion Twin about the studio’s new roguelike Windblown, an unexpected influence came up: Monster Hunter. Ahead ofMonster Hunter Wilds, the series' …