Monster Hunter Wilds ran great on PS5 at Capcom's Japan headquarters, and its director says "the same level of frame rate improvement will also be implemented on PC"
Yuya Tokuda admits "there were obviously some issues" with monster hair and fur in the beta, too
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GamesAction RpgMonster HunterMonster Hunter WildsMonster Hunter Wilds ran great on PS5 at Capcom’s Japan headquarters, and its director says “the same level of frame rate improvement will also be implemented on PC"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesAction RpgMonster HunterMonster Hunter WildsMonster Hunter Wilds ran great on PS5 at Capcom’s Japan headquarters, and its director says “the same level of frame rate improvement will also be implemented on PC"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Capcom)
Monster Hunter Wilds' open beta was a massive success, having managed to pull in almost half a million concurrent players on PC alone, but it wasn’t without its issues. A troublesome graphical bug …