My favorite Spelunky character is a masterclass in roguelike risk versus reward: "Stealing in games is fun in the same way running across the top of the screen is in Super Mario"
Interview | The game's creator Derek Yu explores the workings of Spelunky's grumpy, and deadly, shopkeepers
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GamesPlatformerMy favorite Spelunky character is a masterclass in roguelike risk versus reward: “Stealing in games is fun in the same way running across the top of the screen is in Super Mario"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesPlatformerMy favorite Spelunky character is a masterclass in roguelike risk versus reward: “Stealing in games is fun in the same way running across the top of the screen is in Super Mario"When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Mossmouth)
Stealing in video games has fascinated me for years. There’s likely something deeper to it, about committing nefarious acts in virtual spaces with zero repercussions, but I’ve always loved the thrill of pickpocketing unsuspecting NPCs from right …