My problem with the climbing in Uncharted is basically solved in this cute Steam Next Fest platformer designed by a Disney ride engineer
How to make holding the analog stick just a little more interesting
Table of Contents
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Adventure Works)
It’s been equal parts fascinating and off-putting to see cliffside climbing and similar parkour platforming spread across games like Uncharted, God of War, Horizon, and plenty of non-PlayStation Studios action-adventure-y things. Stellar Blade comes to mind. These weren’t the first games to climb, obviously, but it feels like a specific approach and flow has been popularized in the past decade and change. I swear I recognize some of the same rocks.
This stuff works well enough, and it’s decent environmental glue, but it can be so dreadfully passive, devoid of skill expression or risk or frankly any exciting movement. Just nudge the analog stick and watch the hero have what we can charitably describe as all the fun. In a pinch, hit the jump button. It’sfine,but it’s notfun, and for my money the more fun a game can pack in, …