Nintendo's technical wizardry explained - Zelda: Tears of the Kingdom avoids load times by predicting when you're about to dive into The Depths
How the mammoth sequel was able to run (at all) on the Switch
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(Image credit: Nintendo)
For a world stretched across floating islands in the clouds, lush fields and valleys on the surface, and an equally expansive dungeon hidden just beneath,The Legend of Zelda: Tears of the Kingdom’s map loads the three tiers with shocking speed - and it’s all because Nintendo developers were able to predict when Link might dive down into The Depths.
Automaton reports that the game singles out and loads all the needed files whenever Link gets too close to a “possible waypoint to the underground,” such as the gooey red holes in the ground or the ledges that you can dive down from. On top of that, the game’s also able to figure out which objects are and aren’t going to enter Link’s field-of-view when entering The Depths to reduce how muchstuffthere is to load. Other under-the-hood features also worked to make our descent …