No Man's Sky dev proves it's not all "smoke and mirrors in space games" by zipping across "3 planets in 50 seconds" to show how "powerful" the engine really is
"A nice demo of how seamless and powerful our engine is," from Hello Games programmer Martin Griffiths
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(Image credit: Hello Games)
ANo Man’s Skydeveloper has shown off how “powerful” the game’s universe-generating engine really is.
No Man’s Sky has almost always been a technically impressive game, procedurally creating hundreds of varied planets, biomes, and funky alien critters in every play session. But No Man’s Sky’s engine programmer Martin Griffiths recently hopped onto social media to give us a peek under the hood, and the results are kinda intense.
“I’ve seen quite a lot of debate recently about loading times and smoke and mirrors in space games,” Griffiths tweets, probably referring to the discourse around…Star Wars Outlaws? Starfield?“So thought I’d show you all the No Man’s Sky debug camera… a nice demo of how seamless and powerful our engine is!” The video below, running on a PS5 …