No Man's Sky dev shares another reminder of how hard game dev is: 20 different formats to balance, with "around 140 combinations of graphics options" on PC
Which I hope conveys the complexity involved in releasing a large cross platform game like ours
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GamesOpen WorldNo Man’s SkyNo Man’s Sky dev shares another reminder of how hard game dev is: 20 different formats to balance, with “around 140 combinations of graphics options” on PCWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
GamesOpen WorldNo Man’s SkyNo Man’s Sky dev shares another reminder of how hard game dev is: 20 different formats to balance, with “around 140 combinations of graphics options” on PCWhen you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
When you purchase through links on our site, we may earn an affiliate commission.Here’s how it works.
(Image credit: Hello Games)
Nobody with sense is out here arguing that it’s easy to make games, but sometimes the challenges and intricacies of game development aren’t super visible or understandable. To put things into perspective, No Man’s Sky engine programmer …